Kohei sent me projects and questions from producer Hajime Nakatani via fax at the end of each day. The time difference between California and Tokyo worked well. There wasn’t a lot of time for iteration and experimentation. I’m not sure for which version of Tekken these were taken, but it’s a safe bet they are not later than Tekken 3. Here are some photos from an experimental motion capture process. I was encouraged because at least it had an inkling of being a fighting game. Rotating blocky bodies and heads, along with 2D backgrounds. Within weeks of returning to the states, I received an obscure videotape of 3D modeling tests. This marked the beginning of a special relationship with Sony that would become a double-edged sword ( Sony PlayStation). Lower priced and less powerful, it would help bring 3D games to the American street market. It was the little brother of the more robust System 22. On this trip, we caught wind of a new hardware system being developed called System 11.
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